| Firstly,
it will have the largest soundtrack of any videogame. Second, it will be the first
game that will let the players tag songs in the soundtrack for a subsequent online
purchase. GTA IV features a soundtrack of more than 200 songs -- the largest in
videogame history. It also includes a feature that lets players tag any song in
the soundtrack in order to receive more information about the title and artist.
Additionally, it stores the tagged tracks in a custom playlist on the Amazon digital
music store for later purchase. The
in-game "ZiT" technology is built into GTA IV's mobile phone interface,
enabling players to tag a song currently playing on the in-game radio
These new features
make "Grand Theft Auto IV" the most important videogame release for
the music industry since "Rock Band" and "Guitar Hero III"
which sold millions of songs through their respective platforms. More so than
most videogames, the Grand Theft Auto crime series has used music
to establish the tone for each installments storyline, setting and era.
Music
in the "Grand Theft Auto" series is split between several radio stations
organized by genre, which gamers choose when they enter one of the many vehicles
that serve as the primary game play experience. Each station is like a mini soundtrack
of its own, allowing gamers to tune to their favorite every time they enter a
new car. "Music
has long played an integral part of the game playing experience," said Ronn
Werre, EVP, EMI Music's Sales, Licensing and Synchronization unit. "We think
giving players the ability to identify and buy their favorite tracks from Grand
Theft Auto IV's popular radio stations is a great new music discovery tool for
fans and an innovative new revenue stream for artists," he added.
It's a very
big deal for us," said senior vice president of marketing and licensing for
EMI Music North America Cynthia Sexton. "We're continually looking for new
ways to sell our music. There are millions of people buying 'Grand Theft Auto,'
and we hope they will enjoy the music and in turn buy those tracks."
There are more
casual games generally featuring mainstream hits with the occasional emerging
act thrown in. "That's fine for the masses," said GameSpot editor Ricardo
Torres in a report. "But when you're dealing with a finicky crowd like gamers,
it has to be really cool and really different." The
soundtrack also carries a hefty price. According to sources close to the deals,
Rockstar is paying as much as $5,000 per composition and another $5,000 per master
recording per track. If that deal applied to all songs, Rockstar's soundtrack
budget may exceed $2 million. That's
welcome news to a music industry that has long struggled to convert videogame
licensing from a source of mere promotion to one of actual profit. According to
Cynthia Sexton, senior VP of strategic marketing and licensing for EMI Music North
America, label negotiations with videogame developers have "changed dramatically"
in recent years. |